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Adventure Island 4 for PC / Mac / Windows - Free Download - .- Download Adventure Island 4 android on PC
Size 5. Step 1: Install the BlueStacks software from the following link , if you haven't already done so - Download Bluestacks for PC Step 2: The installation process is quite simple and straight-forward.. Install BlueStacks and open it after it has been successfully installed. Step 3: BlueStacks may take some time to load initially. Upon opening Bluestacks, you should see the Home screen. Double-click the Playstore icon on your home screen to open it. Step 5: You now need to search for the application you would like to install on your PC.
Adventure Island 4 is on the top of the list of Adventure category apps on Google Playstore. It has got really good rating points and reviews. But Android emulators allow us to use all these apps on PC as well. So even if the official version of Adventure Island 4 for PC not available, you can still use it with the help of Emulators. Here in this article, we are gonna present to you two of the popular Android emulators to use Adventure Island 4 on PC.
Bluestacks is one of the coolest and widely used Emulator to run Android applications on your Windows PC. Bluestacks software is even available for Mac OS as well. Now you can just double click on the Game icon in bluestacks and start using Adventure Island 4 Game on your laptop. You can use the Game the same way you use it on your Android or iOS smartphones. However, using the standard method to Install any android applications is recommended.
Yet another popular Android emulator which is gaining a lot of attention in recent times is MEmu play. It is super flexible, fast and exclusively designed for gaming purposes. MemuPlay is simple and easy to use application. It is very lightweight compared to Bluestacks. Both the mentioned emulators are popular to use Apps on PC. If you have any queries or facing any issues while installing Emulators or Adventure Island 4 for Windows , do let us know through comments.
We will be glad to help you out! All download links of apps listed on Napkforpc. For the app from Google Play Store, Napkforpc. For the app submitted by users, Napkforpc. Sponsored Links. App preview [ see all 5 screenshots ]. After successful installation, open Bluestacks emulator. Step 3 : It may take some time to load the Bluestacks app initially.
Once it is opened, you should be able to see the Home screen of Bluestacks. Step 4 : Google play store comes pre-installed in Bluestacks. On the home screen, find Playstore and double click on the icon to open it. Step 5 : Now search for the Game you want to install on your PC. In our case search for Adventure Island 4 to install on PC. Not having shooting power is another story. You'll have to time your movement with his leaps in order to get away from him. Believe me, it gets worse with two or more in a row!
Cavas - Here we have an annoying crowlike bird that will fly toward the left side of the screen, dipping and climbing as he goes. Shooting it is preferable, but timing his flight for a careful leap may be your only choice, especially late in the game.
Cobra - This snake sits on the ground to block Higgins' path. In some cases - when you have shooting power particularly - it will spit lethal venom at him. You should leap over the venom and dispatch the snake with an axe or fireball shot.
If you don't have shooting power, you can leap over him. Waler - The Waler is a long fish that's quite annoying to Higgins, but if you leap high when it hits a peak in its jump, you'll be fine. Basser - A Basser bat hangs out on the ceiling until Higgins gets too close, then he drops down to Higgins' level and tries to scrape him off the surface of Adventure Island.
Punch his ticket with a shot, or leap over him, but be careful: Bassers usually travel in groups. Skeleton - This skull has a ring of fire around it, but poses little threat to Higgins, unless there are other creatures attacking at the same time.
By the time you reach Skeletons, you'll find them easy prey. Ice - What can you say about Ice, other than it's slippery? On Adventure Island, Ice lives in the form of icicles that drop just as you pass beneath them. This wouldn't be difficult except for the poor traction Higgins gets in the ice caves. Trying to stop, often slides him in the path of a falling icicle. If Higgins is on a rise, he can sometimes shoot Ice off the ceiling.
Zigmo - The Zigmo spider varies in its difficulty. Some simply hang from a string in Higgins' way; others slide up and down, which makes them much more of a hindrance. They aren't that hard to shoot or jump over, but waiting for them to get into the correct position wastes valuable power points.
Try to clear them out fast. Coyote - These are the only creatures that go from left to right. If you see a red flower on the ground, be prepared - when it passes off the screen, the coyote will appear at a quick run.
It takes two shots to dispatch; the first shot will turn it blue and freeze it in its tracks for a split second. There are four other creatures that we will pass in the first four levels of Adventure Island - the Area Bosses - but they only differ in the shape of their heads. Each one tosses fireballs towards you at intervals, but there's plenty of time to strike him in the head.
If you stay close to him, his fireballs will fly over you. You have to put multiple hits into his head which turns red, to signal a successful hit to get rid of him and complete the level. Hint - If you pause the game just after you knock the Boss' head off, you'll get a preview of what the next boss will look like. As veteran players of Adventure Island know, there are loads of hidden features in the game.
The instruction booklet does very little to prepare you for what lies ahead. With that in mind, we've compiled a list of hints and discoveries - some obvious, some not - that may help you get further into the contest with more success and more points:. To get rid of a skateboard, either hit a creature, rock or fire with it.
You'll also get rid of whatever you hit in the process. After you get firepower over your basic axe, it will let you shoot everything except campfires.
Fires can only be destroyed by skateboards or when you are invincible with the Honeygirl. A good example of this is an ice area. If you can, you should move through the falling ice and carefully time leaps over steps. In certain icicle locations, as in areas with small platforms to leap to, you'll have to move slowly and let ice drop in front of you.
Speaking of pots, it's a big boost to your score to get one every chance you get. They are worth 1, points when you touch one, and also double your round bonus when you complete a section. In Area 1, Round 1, Section 2: This is a hidden egg that contains firepower.
If you are riding the skateboard, hitting the bird will usually reveal the egg. In Area 1, Round 1, Section 3: Here is the location of the first bonus level, between the fourth and fifth totem pole. Dodge the Cobra's venom shoot him if you can and then stand here and wait for the platform to appear. The bonus level gives you the chance to build up your power line with lots of fruit. Use the "B" button to speed up your running to hit each spring. Don't worry if you don't get all the way through - leaving the bonus level at any point simply drops you back in the game, just before the Section 4 sign.
If you have firepower, this egg will contain a red milk bottle. In Area 1, Round 3, Section 2: The hidden egg shown contains a key. If you miss this key, the next platform will drop; if you get the key, this platform will fly up, bringing you to a bonus level. Don't get this, as it will sap your strength. There's a hidden egg just before it, though, directly under the icicle. After the ice drops, jump where it fell and get the egg, which will contain a ring provided you have firepower.
In Area 1, Round 3, Section 4: Don't try for the pot right away. If you do, and jump to the floor on the right, you'll get clobbered by a boulder. Instead, bypass the pot, let the boulder go by you or shoot it, and then time it carefully to get the pot - if you are daring.
In Area 1, Round 4: Just before Section 2, there is a visible egg. If you shoot it or jump on it, it reveals a flower. If you kick it, on the other hand, it will instead bring up a white milk bottle. Our Creature List explained how to defeat him. In Area 2, Round On the third small island after the Section 3 sign, there is a hidden egg. This egg contains a ring, if you have firepower. In Area 2, Round 1, Section 4: Just after a cloud platform falls out, there is a ladder of moving platforms.
After getting the white bottle - it's not a milk bottle, but it does add to your power line - quickly jump up from platform to platform. When you top out, continue your journey to the right. In Area 2, Round 3, Section 2: The hidden egg shown contains a key. If you take the key, the third platform will go up to a bonus level. Missing the key will drop this platform when you hit it. In Area 2, Round 3, Section 4: Here you'll find two frogs in a row that are likely to hold up your progress for a while.
If you jump off the platform and land too close to the frogs, the first one will fatally attack you. The best strategy is to land on the lip of the floor, then jump to where the first frog was sitting.
The two of you will cross each other in midair, and you will land safely behind him. He can then be shot from the back.
The second frog is a green one and won't attack you, so once the first one is out of the way, the second one can be taken out. In Area 2, Round 4: Just after the Section 3 sign, right after the red flower - watch out for the Coyote - there is a hidden egg that usually contains an extra Higgins.
In Area 3, Round 1, Section 1: There are two moving platforms here that take you to a raised step. If you have firepower, be careful not to shoot the rock at the wall, as it contains a hidden pot. Simply run into the rock, and the pot will appear with no harm to Higgins. Jump for the pot and go on your merry way. In Area 3, Round 1, Section 2: After the pair of bothersome frogs, drop down two more steps to a long flat area.
This is yet another bonus round. In Area 3, Round 2, Section 2: If you don't have firepower and try to leap over this small rock, either the snake's venom or the boulder that follows it will get you. The best solution is to wait at the small rock until the boulder comes towards you. Jump over it and then all you have to take on is the Cobra. In Area 3, Round 2, Section 3: After you start going downhill, there is a frog facing the other way.
If you have axe power, he is easily killed because the axes drop towards the ground and hit him.
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Cobra - This snake sits on the ground to block Higgins' path. In some cases - when you have shooting power particularly - it will spit lethal venom at him. You should leap over the venom and dispatch the snake with an axe or fireball shot.
If you don't have shooting power, you can leap over him. Waler - The Waler is a long fish that's quite annoying to Higgins, but if you leap high when it hits a peak in its jump, you'll be fine.
Basser - A Basser bat hangs out on the ceiling until Higgins gets too close, then he drops down to Higgins' level and tries to scrape him off the surface of Adventure Island.
Punch his ticket with a shot, or leap over him, but be careful: Bassers usually travel in groups. Skeleton - This skull has a ring of fire around it, but poses little threat to Higgins, unless there are other creatures attacking at the same time. By the time you reach Skeletons, you'll find them easy prey.
Ice - What can you say about Ice, other than it's slippery? On Adventure Island, Ice lives in the form of icicles that drop just as you pass beneath them. This wouldn't be difficult except for the poor traction Higgins gets in the ice caves. Trying to stop, often slides him in the path of a falling icicle.
If Higgins is on a rise, he can sometimes shoot Ice off the ceiling. Zigmo - The Zigmo spider varies in its difficulty. Some simply hang from a string in Higgins' way; others slide up and down, which makes them much more of a hindrance.
They aren't that hard to shoot or jump over, but waiting for them to get into the correct position wastes valuable power points. Try to clear them out fast. Coyote - These are the only creatures that go from left to right. If you see a red flower on the ground, be prepared - when it passes off the screen, the coyote will appear at a quick run. It takes two shots to dispatch; the first shot will turn it blue and freeze it in its tracks for a split second.
There are four other creatures that we will pass in the first four levels of Adventure Island - the Area Bosses - but they only differ in the shape of their heads. Each one tosses fireballs towards you at intervals, but there's plenty of time to strike him in the head. If you stay close to him, his fireballs will fly over you. You have to put multiple hits into his head which turns red, to signal a successful hit to get rid of him and complete the level.
Hint - If you pause the game just after you knock the Boss' head off, you'll get a preview of what the next boss will look like. As veteran players of Adventure Island know, there are loads of hidden features in the game. The instruction booklet does very little to prepare you for what lies ahead. With that in mind, we've compiled a list of hints and discoveries - some obvious, some not - that may help you get further into the contest with more success and more points:. To get rid of a skateboard, either hit a creature, rock or fire with it.
You'll also get rid of whatever you hit in the process. After you get firepower over your basic axe, it will let you shoot everything except campfires. Fires can only be destroyed by skateboards or when you are invincible with the Honeygirl. A good example of this is an ice area. If you can, you should move through the falling ice and carefully time leaps over steps. In certain icicle locations, as in areas with small platforms to leap to, you'll have to move slowly and let ice drop in front of you.
Speaking of pots, it's a big boost to your score to get one every chance you get. They are worth 1, points when you touch one, and also double your round bonus when you complete a section. In Area 1, Round 1, Section 2: This is a hidden egg that contains firepower. If you are riding the skateboard, hitting the bird will usually reveal the egg.
In Area 1, Round 1, Section 3: Here is the location of the first bonus level, between the fourth and fifth totem pole. Dodge the Cobra's venom shoot him if you can and then stand here and wait for the platform to appear.
The bonus level gives you the chance to build up your power line with lots of fruit. Use the "B" button to speed up your running to hit each spring. Don't worry if you don't get all the way through - leaving the bonus level at any point simply drops you back in the game, just before the Section 4 sign. If you have firepower, this egg will contain a red milk bottle. In Area 1, Round 3, Section 2: The hidden egg shown contains a key.
If you miss this key, the next platform will drop; if you get the key, this platform will fly up, bringing you to a bonus level. Don't get this, as it will sap your strength. There's a hidden egg just before it, though, directly under the icicle. After the ice drops, jump where it fell and get the egg, which will contain a ring provided you have firepower. In Area 1, Round 3, Section 4: Don't try for the pot right away.
If you do, and jump to the floor on the right, you'll get clobbered by a boulder. Instead, bypass the pot, let the boulder go by you or shoot it, and then time it carefully to get the pot - if you are daring.
In Area 1, Round 4: Just before Section 2, there is a visible egg. If you shoot it or jump on it, it reveals a flower. If you kick it, on the other hand, it will instead bring up a white milk bottle. Our Creature List explained how to defeat him. In Area 2, Round On the third small island after the Section 3 sign, there is a hidden egg. This egg contains a ring, if you have firepower. In Area 2, Round 1, Section 4: Just after a cloud platform falls out, there is a ladder of moving platforms.
After getting the white bottle - it's not a milk bottle, but it does add to your power line - quickly jump up from platform to platform. When you top out, continue your journey to the right. In Area 2, Round 3, Section 2: The hidden egg shown contains a key.
If you take the key, the third platform will go up to a bonus level. Missing the key will drop this platform when you hit it. In Area 2, Round 3, Section 4: Here you'll find two frogs in a row that are likely to hold up your progress for a while. If you jump off the platform and land too close to the frogs, the first one will fatally attack you. The best strategy is to land on the lip of the floor, then jump to where the first frog was sitting.
The two of you will cross each other in midair, and you will land safely behind him. He can then be shot from the back. The second frog is a green one and won't attack you, so once the first one is out of the way, the second one can be taken out. In Area 2, Round 4: Just after the Section 3 sign, right after the red flower - watch out for the Coyote - there is a hidden egg that usually contains an extra Higgins.
In Area 3, Round 1, Section 1: There are two moving platforms here that take you to a raised step. If you have firepower, be careful not to shoot the rock at the wall, as it contains a hidden pot. Simply run into the rock, and the pot will appear with no harm to Higgins.
Jump for the pot and go on your merry way. In Area 3, Round 1, Section 2: After the pair of bothersome frogs, drop down two more steps to a long flat area. This is yet another bonus round. In Area 3, Round 2, Section 2: If you don't have firepower and try to leap over this small rock, either the snake's venom or the boulder that follows it will get you. The best solution is to wait at the small rock until the boulder comes towards you.
Jump over it and then all you have to take on is the Cobra. In Area 3, Round 2, Section 3: After you start going downhill, there is a frog facing the other way. If you have axe power, he is easily killed because the axes drop towards the ground and hit him.
If, on the other hand, you have firepower, leap just past him and get him to spring over your head, then jump behind him and shoot him. If you have no shooting power, leap over him and outrun him to the right. In Area 3, Round 4, Section 2: You'll come across three frogs in a row, just after a campfire. If you have shooting power, you can clear all three, one at a time. If you don't have shooting power, carefully timed jumps are needed. Again, you should try to jump precisely where the frog is sitting.
Before you get there, he will start his leap and cross you in midair. In Area 3, Round 4, Section 2: The egg after the springboard and two rocks has an eggplant in it. Avoid it! In Area 3, Round 4: Right after the Section 3 sign, there is a hidden egg that usually contains a red milk bottle.
Other times it will hold a ring. In Area 4, Round 2, Section 2: Between the two campfires, there is a hidden egg. If you have firepower, the egg contains a red milk bottle. This area of the game has a lot of steps with rocks or campfires right near the edge. The layout will slow your progress and sap your strength, but, most importantly, test your jumping precision. You'll need to land just at the edge of the step, in front of the obstacle in your way.
In Area 4, Round 3, Section 2: After the two fires, the next floor will have a visible egg. If you have firepower, it will have a white milk bottle in it; this is extremely helpful in getting you through the remainder of the level. It's best to jump over the rock and hit it from the right side; otherwise you may end up sliding off into the gap between the floors. In Area 4, Round 3, Section 4: The third small tower will give you some trouble.
When you land on it, you'll start sliding towards the gap, but stop Higgins' slide and place him on the far-left ice block. Avoid the bird, by shooting or jumping, and you'll also find a hidden egg right under you. This egg contains a key that will bring the bonus level at the next movable platform, just before a campfire. In Area 4, Round 3, Section 4: Following the hanging spider, you'll see a frog waiting for you at the right.
You can jump up and shoot him, if you have shooting power. If not, move Higgins right against the wall, and the frog will leap over you.
In Area 4, Round 4: When you get this Honeygirl, run as fast as you can. At the end of your invisibility, there are a few extremely difficult creatures waiting for - one Coyote and three Kello. If you don't run them down and don't have shooting power, this is one of the hardest areas to get past. Even if you've gotten through the game, the hints and tips we've provided may have made playing it more fun, and encouraged you to dig a little deeper into what this game has to offer.
Do you want to go on a vacation in the South Pacific? Come join Master Higgins on his vacation and see what trouble he can get into. Walk on clouds, ride a skateboard, throw a tomahawk. Look for hidden items to help you beat the Monsters. Can you elude those that are trying to beat you? How high can you jump? Can you get enough bonus points to get help Can you travel the whole island without being beaten?
How good a video game player are you? Will you take the challenge and go with Master Higgins on vacation?! You are cast as Master Higgins, a bouncy and nimblefooted hero who ventures out to the balmy South Pacific to save the beautiful Princess Leilani from the clutches of the evil Witch Doctor. While hopping from island to island and cloud to cloud, you must survive against a barrage of attacks from giant snails, leaping octopuses and swordfish.
As you hurl axes at the advancing sea creatures, you can boost your energy by plucking tropical fruits, like bananas and pineapples, from the air. As you reach the caverns, you are greeted by pesky bats, cobras, skullheads, and falling icicles. Once you get to the forest, beware the spiders, sly foxes, and frogs.
Adventure Island consists of eight grueling areas with four action-packed rounds in each area. At the end of each area is a boss whom you must defeat to proceed on your quest. But Higgins is continually losing energy as the game progresses and you must pick up fruit or milk to regain stamina. At the end of each round, grabbing the bonus pot doubles your points.
Cracking hidden eggs along your path could reveal more power-ups like a milk bottle full energy or even a skateboard to speed you around the island. Install BlueStacks and open it after it has been successfully installed. Step 3: BlueStacks may take some time to load initially. Upon opening Bluestacks, you should see the Home screen.
Double-click the Playstore icon on your home screen to open it. Step 5: You now need to search for the application you would like to install on your PC. In our case, we will install Adventure Island 4 on the PC. In BlueStacks, you can find the app in the list of installed apps. What's new Start a new adventure Read more Collapse. Related apps. Leave a Reply Cancel reply Your email address will not be published.
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